AI Insights · Timothy · July 2021
Top 5 First Person Games on Android in Hungary, Q2 2021
Explore the performance trends of the top 5 first person games on Android in Hungary during Q2 2021, based on weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top five first-person games on Android in Hungary showcased varied performance trends, according to Sensor Tower data.
DIY Makeup from CrazyLabs LTD saw its weekly downloads fluctuate, starting at 8.1K in late March and peaking at 8.3K in the first week of April. However, the downloads dipped to around 2.8K by the end of May before recovering slightly to 5.4K in late June. Weekly active users mirrored this trend, increasing from 10.5K to a high of 21.4K in mid-June, before settling at 16.1K by the end of the quarter.
Sculpt People, also by CrazyLabs LTD, experienced a steady download rate, maintaining around 6K downloads per week in early April. This figure saw minor fluctuations, ending the quarter with approximately 4.6K downloads. Active user numbers followed a similar pattern, peaking at 17.1K in early April and stabilizing around 13.3K by late June.
Sword Play! Ninja Slice Runner from CASUAL AZUR GAMES had a significant spike in weekly downloads, reaching 17.8K in mid-April. However, this number dropped to around 1.5K by the end of June. Active users showed an initial surge to 34.8K in mid-April, followed by a decline to approximately 9.6K by the end of the quarter. The game also started generating revenue towards the end of June, with modest earnings of $4 in the final week.
House Flipper: Home Design by PlayWay SA saw a consistent download rate, peaking at 5.4K in late April. Downloads then decreased steadily, ending at around 1.1K by late June. Active users showed a similar trend, peaking at 11.1K in late April and dropping to 3.6K by the end of the quarter. Revenue showed minor fluctuations, peaking at $120 in mid-May.
Sushi Roll 3D - Cooking ASMR from SayGames Ltd demonstrated a robust increase in downloads, starting at 4.2K in late March and peaking at 7.2K in late May. Downloads dipped to around 2.8K in early June before rising again to 5.3K by the end of the quarter. Active users increased significantly, peaking at 16.6K in late May and ending the quarter with 14.2K. The game also saw revenue fluctuations, peaking at $6 in mid-April.
For more detailed insights and data, visit Sensor Tower.